![]() The decrepit kingdom of Drangleic is beset by darkness, and freeing it might just be enough to change the fate of the Cursed. To stave this off, you make the pilgrimage across world to a land where the souls of the slain can preserve your sanity. You are a Cursed Undead, bearer of the Dark Sign and destined to die over and over until the lest vestiges of your humanity are finally gone and you become “Hollow”. It begins with your nameless and faceless (for now) protagonist on a journey through a dark, gloom-entrenched forest. ![]() It may still be bare bones and mostly informed by the individual’s imagination, but there’s a solid framework to give what you’re doing some context. The first and most apparent change is that for the first time in the franchise, there’s a coherent story. That From Software’s newest adventure is punishingly hard will be no surprise to some (hell, if you’re a series fan, that’s exactly the reason you’re playing it), but the subtle changes will scatter tiny bones of contention everywhere for the gaming community to gnaw on. Within the very heart of Dark Souls II, these words echo even louder than they did before. It is a very simple ethos that drives Dark Souls II, and it’s one that will serve you just as well in real life: no matter what lies before you, you must keep moving forward.
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