Some units have different values of course. If an enemy unit has a visibility of 90% it’s visible at 90% of the LoS of your units. A tower should also be visible from a bigger distance. The next though would how visible are units? You’d expect to see a tall unit like an elephant before a foot soldier. Reaching 100% is practically impossible (at 99% Smoke 99% less Smoke is added for each shot).Amount of Smoke added depends on how much Smoke is already there (it’s easier to go from 10% to 20% then from 80% to 90%).Disappears over time (1-2 minutes from max fog to no fog) ~1%/second.The gunpowder smoke had a huge influence on tactics. Smoke reduces LoS by up to 100% (theoretically only).Terrain doesn’t reduce LoS (balance issues).Trees only reduce the LoS by around 50%.Walls and palisades reduce the LoS by nearly 100%.A line of trees shouldn’t make an elephant invisible. It would be better if obstacles would reduce the line of sight in different ways. No cliffs, walls or trees block it.īut I though why just make it binary. In all AoE games the LoS is always a circle. When I played Warcraft 3 for the first I was flashed by the fact that thing like trees block the line of sight.
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